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DarkRO Rebirth: The Development (Players' Suggestion)

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Greetings Dark RO Rebirth Citizens!

 

 - The Dark RO: Rebirth management and its staffs has decided to open an event that will hear out the players' concern on how we will improve the game quality for better experience of the dark force.

 

Objective: We are now all ears and open to the concern of our fellow players and supports, if you have any ideas that will help us improve our server and support to the players, this is now your chance.

 

 

  • You may suggest ideas and concerns to the server
  • You may suggest in-game quests that can improve our server's PvPing/GvGing meta.
  • You may indicate also on how will the server or DarkRO Rebirth Staffs improve.
  • Suggestions must include PROs and CONs
  • Suggestions that is intended for an individual or for your self-gain will not be accepted.
  • Suggest your full idea with proper explanation on why it would be great for our server.
  • Suggestions that includes: Flaming and Toxicity to the server and to its players/supporters will not be VALID.
  • Suggestions may NOT advertise other servers (i.e Like in xxxRO, they are a 255 server with etc etc etc)
  • It should benefit every player in the DarkRO Rebirth server.

 

Criteria:

  • 50% Originality (Includes Thoughtfulness & Game Improvement)
  • 20% PROS & CONS
  • 20% Creativity
  • 10% Explanation (We need a clear explanation on why should it be heard out)
  • Flaming & Toxic suggestions will receive forum warning points

 

* All votes are based on the following:

  • 70% - Technical Team
  • 30% - General Staff
  • All these judging criteria will be conducted by the Official DarkRO: Rebirth GM Team only.

 

Prize:
Best Suggestion: $100 Cash Prize + 1 of the 5 New Color Angel Wings ( Wings.png )
Most Thoughtful: 150 Black Credits + Bogan Box
Most Liked (By GM Team): 50b + Ashla Box

Duration: From March 16. 202 - End March 29, 2021
 

Entry Format:
IGN: (In Game Name & Job - 
Character To Receive The Prize)
Title: ( Title of your suggestion, to give out an idea)
Short Description INTRO: (Why is it your suggestion?)
Mechanics: (List down your PROS and CONS of your suggestion)
Rules: (Explain and give us an idea about your suggestion, at least 15 sentences / 300 words)

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Posted (edited)

IGN: ET Kyd
Title: LHZ / MVP CARDS QUEST
Short Description INTRO: To help new and old players to obtain very rare cards.
Mechanics:

PROS: New and old players can obtain extremely rare/powerful cards.

CONS:  It may ruin market price.

            Upgraded cards can be too powerful.
Rules:

 

Just to be fair for the players who hunt this cards, make the quest very hard. 

This will make all players interested and busy on the server.

Example: You need to hunt 100,000 or more pieces of Eremes Guile Cards and other materials(castle drops, mining stones etc.) for you to obtain an Assassin Cross card.

100,000 or more pieces of Seyren Windsor Cards and other materials(castle drops,mining stones etc.) for Lord Knight Card

*Just an example* 

 

This will attract old and new players to farm/hunt these cards and make them busy on the server.

These cards(bio lab3 Mobs) will become valuable and attract newbies to farm it. Same for the old players who want to obtain lhz cards. 

Like what I said, make the quest very hard to be fair for the players who are hunting LHZ cards on bio lab 3.

If you badly want it and want it via quest, you need to grind every day.

We all know that these cards can also be obtain via invasion.

But just to make players busy and for them to grind every day, we can put another option to obtain it.

 

We can also add another option to that NPC that can upgrade GTB Cards, Tao Gunka Cards, etc. 

 

Example: 200 pieces GTB Card for Upgraded GTB Card (Nullifies 85% of all magic spells).

                 200 pieces Tao Gunka Card for Upgraded Tao Gunka Card (gives 60 or 70% HP but also lower the def and mdef by 60 or 70%)

 

New and old players will become interested again in token farming and bloody branch farming because you can obtain MVP cards there.

This quest will make new and old players to grind everyday if you badly want to obtain these cards.

 

Just sharing my idea :) No hate. Thank you.

 

 

Edited by kyden1314
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GN: Slith
Title: MVP CARD EXCHANGER NPC
Short Description INTRO: To be able to utilize Bloody Branch MVP farming and to make use of Multiple Cards obtain
Mechanics:

PROS: Multiple MVP Cards will be of use in exchange of points, newbies and old players will have new farm sites to get active

CONS:  Depends on the Quality Items exchange on each MVP cards points


Rules:

 

Each MVP Card has corresponding Points equivalent to exchange on MVP CARD EXCHANGER NPC

 

NPC TRADER for MVP Cards to convert into points 

   - this can be added as well into @points command

   - Item rotational for points exchange so that people will continuously Farm  

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IGN: HeyPanda

Title: Colored Valk Mantue Quest

 

*Disclaimer: This quest is originally concept of mine, any suggestions, comments, and feedbacks are welcome. 

 

RED Vmantue = +%atk +str

BLACK Vmantue = -%def long-range dmg +vit

GEO Vmantue =+Crt +flee

VENOM Vmantue = +longrng +dex

BLUE Vmantue = +%mgc dmg +int

 

PROS : They have to choose whether they Donate or Farm(Quest) for new Colored Valk Mantue, when they buy(donate) colored vmantue they'll get the item easily with no hassle and helps the server. (donation can help our server to keep it alive) And when they farm or quest the colored valk the player will have NEW things to do. 

 

 

CONS: The refine will remain at ease but the Tier of the item will go back to original when you upgrade into colored valk mantue. For example you have +8vm T2 and you want to quest it for colored Valk mantue the item will reset the tier *(+8 Red Valk Mantue T1) .

You need to farm the materials again to tier up your item.

 

Thank you! May the force be with you. 

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Posted (edited)

GN: Slith

Title: Colored Niles
Short Description INTRO: Quest-able Colored Niles
Mechanics:

PROS: Old and New Players will be busy to do Break the Seal Quest and make Nile then upgrade to Colored Niles

--- can be added as Donated item

 

CONS:  Market Price un-stable


Rules:

 

Colored Niles to be upgraded via Categorical Attributes such as STR/AGI/VIT/INT/DEX/LUK

 

RED Nile - 2% Atk, str+3

BLUE Nile - 2% Matk, int +3

BLACK Nile - 2% HP, Vit +3

GREEN Nile - 2% Long range Atk, Dex +3

YELLOW Nile - 2% Crit Atk, Agi+ 3, Luk+3

Edited by den show
added some details
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Posted (edited)

IGN: Jappp - Creator
Title: MVP Hunting Point System
Short Intro: Every kill of MVP, you can get from 0 to xx Points (depending on difficulty and rarity) just like in Monster Arena, with point sharing.
 

Mechanics:
PROS:

  • New players can join to Old players, even with basic items.
  • When a party is using SITH, you can benefit from the skill "FORCE BE WITH YOU" and you can kill MVP faster unlike in soloing.
  • And if you can kill MVP faster, Normal/HE BBG can be more efficient. From my personal experience, I use around 250-280 Bloody Branch in 30mins but with these, It can be more and you have a high chance in getting rare cards and  more materials in a span of time.
  • You can get higher points when you kill MVP in the wild.
  • Bond with other players while doing these 😁

CONS:

  • Obviously it is better be done in Public rooms because it is bigger than Private room, so other Players/Party/Guild can do raids.

RULES:

  •  
  • Just like in Monster Arena, AFK Characters are not allowed
  • x2 points in some time
  • Rank Players with points every month and get special rewards
  • No Dual IP allowed

    PS: I know my suggestion is not yet polished and might have more PROS and CONS but I'm open for changes and criticism haha! Thank you everyone!
    DarkRO Rebirth /no1 :no1:
Edited by jap099
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IGN: Sniper Luke
Title: World Boss
Short Description INTRO: To provide new activity and excitement
Mechanics:

PROS: 
a. Both New and old players  will have new activity/excitement and make server alive(many player will go online not only during WOE/GVG/KOE etc.)
b. All guild will be encourage to play since some rewards are useful for main activity of the server which is WOE and GVG

CONS: 
a. 
Time to be considered so all player around the world (Asian/European/US etc) can play

b. carefully judge what will be the item and how many points will be required for each NPC(Points for Joining,Last Hit Point, Guild Points) so World Boss Event will not be saturated easily and not destroy the market

            
Rules:

 

1.All Players that will join the World Boss will gain points (same with KOE/WOE) and exchange for items (hopefully not only custome items but some random usable(weapon/equip)
2.Player that will last hit the boss will have higher (x1.5 or x2) points and free usable/consumable items maybe 100 ygg box or random 10pcs foods
3.Guild with highest damage will have during the World Boss will gain points and this point can be exchange to specific (new NPC) that contain food buffs (which is usable to WOE/GVG)

(this will encourage whole guild to participate since food buffs are difficult to obtain and market price is a little bit higher compare before)
4.Time can be fix or random (maybe 1 in morning, 1 in the afternoon and 1 in the evening) so everyone will have chance either fix time or random time and maybe just 3 times or 2 times a week
5. PK off on the map during this event since main target is to kill the World Boss

Note:
1. World Boss will look like Star Wars Character (Villain) so we can promote our theme which is Star Wars. (hopefully devs can make it) but if not yet just random sprite of MVP Boss
2. World Boss summon mobs and skills so this will be the excitement part (skills can be dodge - this will avoid AFK or Standby)

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IGN: OmegaHellO
Title: Additional Colored Items (VIOLET)
Short Description INTRO: All stats have their own Colored Item, and AGI based items are not being look into.
 

Mechanics: 


PROS: Complete Stats Items, Additional AGI based items can balance the STATS BASED Colored Items.

CONS: New updates will be needed and it will be huge since all colored items are now in game

 

Rules: 

COLORED VH - MIST'S VALKYRIE HELM

COLORED VISOR - PURPLE VISOR

COLORED DWING - MAUVE DRAGON WINGS

This VIOLET Set will focus on the following effects:

1. Non-Neutral Damage Reduction (New Item in replacement of Icarus Wings)

2. Addition Flee Rate and Perfect Dodge (Since no Colored Items gives this effects)

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IGN: Emperor Meiji

 

Title: Card Trading Shop

 

Short Description Intro: I want everything we work for to be of use. I feel like the normal cards have lost their value. So creating a trading shop where we can convert all types of card into redeemable points will really help not waste our efforts in farming. Mechanics:

 

Pros: 1. People will start seeing the value of even the normal cards

          2. Something new to do in dark ro. Have observed that things became repetitive - always just endless tower, woe, pvp, koe, bloody branch and mining

 

Cons: none that I can think of

 

Rules: All cards can be traded or converted into points which later on can be redeemed for items. Say normal cards can be equal to 1 pt while mvp cards can be equal to 3-4 pts. For the items, it depends on the agreed price/pts to redeem. But the main idea would be being able to make use of all types of card--be able to convert and redeem them for items

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IGN: Emperor Meiji

Title: Card Trading Shop

 

Short Description Intro: I want everything we work to be of use. I feel like the normal cards have lost their value. So creating a trading shop where we can convert all types of card into redeemable points will really help to not waste our efforts in farming.

 

Mechanics:

Pros: 1. People will start seeing the value of even the normal cards

          2. Something new to do in Dark Ro. Have observed that things became repetitive – always just Endless Tower, WOE, PVP, KOE, Bloody Branch and Mining.

 

Cons: None that I can think of

 

Rules: All cards can be traded or converted into points which later on can be redeemed for items. Say normal cards can be equal to 1 points while mvp cards can be equal to 3-5 points. For the items, it depends on the agreed points to redeem. But the main idea would be being able to make use of all types of card- be able to convert points and redeem them for items

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Posted (edited)

IGN: Dakasi
Title: Questable Equipments / Items / Costumes *with rare attributes*
Short Intro Description: More excitement, More farmer, More competetion for Old / New players.

Mechanics

Pros:
1. Players will get excited for new questable items / costumes / equipments.
2. Less idle time for Old players.
3. New players will get new opportunity to make Credits.

Cons:
1. Item price will be unstable.

Rules:
All Questable Equipment / Items / Costume will not be available on Donation Shop, so that they will spend more time farming the Mats.
1 Questable item per account/Mac, so we can limit the production of these items/costumes/equipments to avoid Hoarding, manipulating the Market price.



 

Edited by Caloyskiee
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Posted (edited)

IGN: ANTOK NA
Title: Battle Grounds PVP style

Short Description INTRO: Every player will have a chance to experience PVP. This will make everyone be part of the game and gives that feeling of belongingness that every player wanted wether you are a newbie or a pro.
Mechanics: 

 

Pros:

1. More excitement and participation from players in the game.

2. Attract more players to be online.

3. Newbies would be more interested on getting stronger that would boost in game donations / farming / tokens/ boss hunts and buy & sell as well.

 

Cons:

1. There will be some concerns about the team balancing.


Rules: 

1. Event will take place on Go 15 or any special map. Warp on said map will be prohibited during the event.

2. Every players who wish to participate in the event should enter the portal. Only one player per MAC is allowed to enter the event.

3. There will be three teams compose of 20 players each. 

4. The main goal is to wipe all the enemies in 15 minutes so I suggest that this will be a circular map like an arena.

5. The team with highest number of players that are still alive after 15 minutes will win.

6. The winning team will get 20 PVP points each while the loosing teams will get 5 PVP points each only.

7. Those who leave the event early or detected as idle would be penalized and won't be able to join for one week.

Edited by alchemist14
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Posted (edited)

IGN: JMAF

Title:  Trooper’s Tasks / Daily Yoda

Short Description: Main objective is to introduce a day-to-day activity for all.

 

Mechanics

PROS:

  • Player-friendly; tasks are time-efficient.
  • Provides a sense of responsibility for all, therefore encouraging them to play.
  • Promotes daily login; increases online player count even on an ordinary day.

 

  • Newfound worth for current unused loots from certain MVPs or mobs.
  • Introduces a new way of profitability for players since requested loots will gain value.
  • Players will gain something useful yet at the same time, it won’t affect the server in terms of money/credit supply.

 

  • Allows the Dev/Tech team & Staff to be creative and playful, boosting their morale.
  • Increased control towards the market for the Dev/Tech team.
  • New loots or consumables can be introduced by the Dev/Tech team through this.

 

CONS:

  • Might be script heavy or hectic for the Dev/Tech team since this is a daily instance. (if so, weekly instance can be considered)

 

Rules

Task/s: Certain items or loots are being requested by an NPC, which in return will hand you the reward(s) for the day.

Example: Collect 1 Fireblend, 20 Burning Hearts and 20 Flame Hearts. In return, you will be rewarded with a sufficient amount of Fireproof Potion, 2 Steamed Tongue, etc.

 

The main gist is that a player will hunt for something in exchange for something useful.

Said tasks can be done once per day; therefore rewards are claimed only once. (once per Account or IP or/and Mac address if deemed necessary) 

 

Additional rewards can be given if a player manages to complete a week or a 7-day consecutive task accomplishment. (or a 4-week streak if weekly instance is considered)

 

Suggestion for Requested Loots may be loots from MVP or mobs which are accessible to all (e.g. Masamune from Incantation Samurai, Sea-Otter fur from Sea Otter).

Suggestion for Rewards are consumables or loots of common rarity, so it won’t affect the market that much (e.g. +10 foods, Ygg Boxes, Gloom Boxes). (can also be Account Bound if deemed necessary)

Edited by JMAF
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Posted (edited)

woecv.png

Entry Format:
IGN: Duane - Stalker

Title: War of Emperium Version 2.0 (Classic Edition) 
Short Description INTRO: Special Edition of War of Emperium with no Donation are rare cards edi
Mechanics: 

 

Pros:

• Newbies can participate without getting overpowered by players who already have end game items.

• All players will have a fair competition amongst themselves, new or old.

• Newbie guilds will have a chance to get items from treasure box from the castle.

• Newbies will be able to showcase their talent and play fairly with other players who already have item advantage.

• Bunch of events may branch out from this version of WoE.

 

Cons: 

• Setup of item restrion within the castles of WoE Version 2.0

• As there is already a standard WoE happening, it will be hard to pinch another time slot for this WoE Version.


Rules: 

 

Rules may vary depending on the progress and feedback of the participating guilds/players.

1. No LHZ Cards

2. No Red Cards (Amon Ra, Thanatos, etc..) - May include newly revamped cards.

3. No Valkyrie Items.

4. No BTS Items.

5. No Items from the Donation Shop (Including Costumes with stats)

6. Aurodium Equips are not allowed. Some Newbies wont have the access to have this equipment unless they have played for a month.

7. Lotti Items are not allowed to have a fair competition that includes newbie players/guilds.

8. Star Wars Headgears are not allowed.

9. Limited castles only, for trial 2 FE and 1 SE.

10. Special edition of Hot Agit Event for WoE Version 2.0

11. Will happen on Mondays or Wednesdays where no standard WoE is scheduled (Outside KoE hours). Hot KOE are usually happening on Fridays.

 

Castle drops on the castles for the WoE Version 2.0 should be different and should consider newbies needs. May include BTS items for newbies and old players be competitive.

Edited by duane2010
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IGN: Strongside/Super Novice

Title: Midnight Suggestions & Opinions

 

Description INTRO:

 

As we all know, after 12am GMT+, is when our player base is at its lowest. I believe adding things to do during those hours will increase our overall player pool. I myself, an International player feel the lack of things to do during these hours as it forces me to “AFK” and spend my time elsewhere without having anyone to play with. I am seeing new accounts who come from the other side of the world, no-one to turn to, people who refuse to speak to them due to our language barriers, as they try our server for the first time and what do they see? A dead server that’s not Newbie friendly. I understand that most of our players are from the SEA but if we want our server to reach new heights we must foresee this problem and must be resolved quickly as we are loosing precious new players who could give DarkRO:Rebirth its future. As [GM]James have said, he wants nothing more but a diverse server. A game where we could all play despite our differences, religions and etc.

An International server. 

 

o    “Helpers”

 

I’m well aware that sometimes our SOE’s and GM’s are busy at times assisting other players and so it usually takes a while for them to be able to reply. I’d like to suggest “helpers”. A voluntary act in which a veteran player assisting a new player of his own free will. I know there are players who are very generous and helpful towards the newbies so i’d like to suggest why not give those helpful veterans a title and a little recognition. Let them spread more positivity. Maybe creating a separate Angel of Prontera, guiding those new players to the “helpers”. 

 

PROS: 

A smoother gameplay for the new players.

A helpful and positive community. 

CONS:

N/A

 

Which brings me to..

 

o    Rental System

 

I know making decent zeny in Ragnarok can be quite time consuming if you don’t know what to do. It can be quite overwhelming specially when you are new to the server. I understand that some of us don’t have enough time to play Ragnarok due to our responsibilities in real life. It’s hard finding servers to start your new adventure with. We often ask ourselves am I investing my time to the right server? There’s no better way than to give those new players a feel of our WOE and GVG contents. But how can they participate with no items to start with? I’d like to suggest having decent rental equips in the future exclusively for the new players. It’s good to know what you’re getting yourself into, getting the taste of WOE will make you want to grind for better gears in the future, if you choose to stay of course. The rental package should only last for about 5-7 days and is an only one time deal. The only CONS to this is that there might be a surge of new accounts flooding only to abuse this rental equipment. Which then I would suggest making it as 1 per PC to avoid flooding and false marketing. (This is assuming the player has had the time to farm a little bit to be able to purchase the rentals)

 

PROS: 

A chance of New players staying on our server.

CONS:

Flooding of Multiple accounts.

 

 

o    Free For All

 

We all know just how important not only our new players but our veterans as well. I understand that Battle Grounds is having issues right now, Therefore, I would like to suggest a Free For All event for the mean time while the Battle Grounds is able to return. 

 

Rules: 

8-16 players will be warped into a cubic arena, the last one standing wins. People of the same guild may hit each other as it is called FFA. There is also a time limit for those who choose not to attack their friends. The prizes will vary depending on how close you are from the last person. Of course you will still be given points for participation. 

 

PROS: 

Something to do during midnight. 

Increasing player count. 

CONS:

Just a quick solution for the BG not being operational. 

 

 

Staff:

As for the GM staff, despite the lower count of the staff to the flooding requests and questions of the community, you are doing a great job keeping up with all the issues being thrown at you. No issues here. Maybe more SOE's? 

 

Overall, I would not say that these are the final solution to the problems but baby steps towards for the better of the server. In hopes that I may set a light to new ideas through other people.

I believe DarkRO:Rebirth has the potential to be in the top if we just all work together. 

 

May the force be with you 

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Posted (edited)

woecv.png

Entry Format:
IGN: Duane - Stalker

Title: War of Emperium Version 2.0 (Classic Edition) 
Short Description INTRO: Special Edition of War of Emperium with no Donation are rare cards edi
Mechanics: 

 

Pros:

• Newbies can participate without getting overpowered by players who already have end game items.

• All players will have a fair competition amongst themselves, new or old.

• Newbie guilds will have a chance to get items from treasure box from the castle.

• Newbies will be able to showcase their talent and play fairly with other players who already have item advantage.

• Bunch of events may branch out from this version of WoE.

 

Cons: 

• Setup of item restrion within the castles of WoE Version 2.0

• As there is already a standard WoE happening, it will be hard to pinch another time slot for this WoE Version.


Rules: 

 

Rules may vary depending on the progress and feedback of the participating guilds/players.

1. No LHZ Cards

2. No Red Cards (Amon Ra, Thanatos, etc..) - May include newly revamped cards.

3. No Valkyrie Items.

4. No BTS Items.

5. No Items from the Donation Shop (Including Costumes with stats)

6. Aurodium Equips are not allowed. Some Newbies wont have the access to have this equipment unless they have played for a month.

7. Lotti Items are not allowed to have a fair competition that includes newbie players/guilds.

8. Star Wars Headgears are not allowed.

9. Limited castles only, for trial 2 FE and 1 SE.

10. Special edition of Hot Agit Event for WoE Version 2.0

11. Will happen on Mondays or Wednesdays where no standard WoE is scheduled (Outside KoE hours). Hot KOE are usually happening on Fridays.

 

Castle drops on the castles for the WoE Version 2.0 should be different and should consider newbies needs. May include BTS items for newbies and old players be competitive.

 

Edited by duane2010
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Entry Format: 
IGN: Detergent 5 - Professor

Title: Rebirth Badge from MVP Monster
Short Description INTRO: Newbie? No problem. DarkRO: Rebirth Got You!
Mechanics: 

Pros:

  • Newbies can earn credits to buy permanent items while enjoying the War of Emperium with Rental Items.
  • New/Old player can hunt the Rebirth Badge thru MVP Monsters.

Cons:

  • 5% Drop Rate of Rebirth Badge. ( Can use Normal/HE Bubble Gum to maximize the drop rate of Rebirth Badge )
  • Non-Tradable/Non-Vendable for the Equipment and Foods
  • Rentals items cannot be refine.


Rules:

  • Bloody Branch ( MVP Monsters )

Example of Rental Items in Rental NPC

 

1 DAY RENTAL ITEMS:

  • Valkyrie Amor  
  • Valkyrie Shield 
  • Valkyrie Manteau
  • Valkyrie Shoes 
  • Nile Rose 
  • Valkyrie Helm 
  • Kakashi 
  • Traveler's Hat
  • FOOD'S BOX ( Ex. Stat's Foods )
  • TOKEN OF SIEGFRIED BOX ( Tradable )

NOTE: GM Staffs will provide the amount of Rebirth Badge per item.

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IGN: Honjou / Whitesmith
Title: Pet META, Achievements & Donation Suggestions

 

Suggestion: Pets during WOE/PVP

Enabling pets in-game will give a new kind of meta in DarkRO. Each pet will have different effects when incubated. During this time, pets will be enabled during WOE/PVP. I believe with the added Charms and Scrolls, having pets will make you become a force to be reckon with. With that being said, we are now entering a new age where Pets will be allowed whether as companions or as battle pets. (GOTTA CATCH EM ALL)

Rules: 
You will not loose your pet upon death or loose Intimacy
Pets/Eggs cannot be purchased via NPC’s (only taming items and gears)
After reaching max level for pet, additional stats are given
Evolving certain pets is allowed. (ex. Poring to Mastering)
Pet needs to be Loyal first and materials are also needed for them to evolve
Able to auto-feed your pets

PROS: 
New players can farm eggs as side lines whilst hunting mobs and re-selling them
It will create a whole new exciting meta and new content

CONS:
More sprites, additional lag
Difficulty balancing


Suggestion: Achievement Challenges

Enabling Achievements in-game will give another purpose playing Ragnarok. For those who love completing achievements, there are rewards awaiting them from regular YGG Boxes/Seeds, costumes, or exclusive titles to show off your friends to.

PROS: 
Personal offline achievement
More content

CONS:
None

 

Suggestion: Monthly Donation-membership

Monthly membership subscribing to DarkRO will have donation perks. Every week, you will be able to claim Donation Tickets while subscribed. As low as 10$/month or 99$/year. While under the subscription, you are able to purchase hidden Donation Ticket or Bonus Point items that are no longer available to the market/month.  You will also be given an exclusive Donation cap/baseball cap from donating to show that you are supporting the server. 

PROS: 
It’s easier to purchase donation items that you missed months before
More choices to choose from spending your Donation Tickets

CONS:
Some might say it’s pay to win
 

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IGN:

Tupeta - Clown

 

Title:

Help new players by increasing the selling price of gold from Gold Room and adding more useful rewards to Token Hunter Quest.

 

Short Description Intro (Suggestion):

Make the game easier for new players by enhancing the most commonly used money-making methods in the server like Gold Room and Token Hunter Quest. This will help new players to easily make money which they can use to buy good equipment and become stronger quickly.

 

Pros:

1.      New players can make money easily and become stronger.

2.      Encourage players to actually spend time playing the game to farm.

3.      New players won’t get discouraged when they see items being sold at high prices because they know they can save up for it.

4.      Eliminate pay to win stigma.

5.      RMT will stop if making money in game is easy because players will just farm now.

 

Cons:

1.      Rich players will become richer.

2.      Maybe we will have less donator if making money is already easy???

 

Rules/Idea Explanation:

When a new player is just starting to play in the server, most often they will feel overwhelmed because they do not have enough money to buy decent equipment because they are very expensive. New players cannot afford good equipment that is being sold for more then 20b zeny each like the Valkyrie items and so they cannot enjoy playing in the server. When the new players don’t have any decent equipment, it will just demotivate them from playing in the server because they will just keep dying from monsters and other players. We need to figure out a way for new players to be able to make money easily so that they can purchase good equipment and become stronger quickly.


This is why I am suggesting to make the game easier for new players by increasing the selling price of gold in the Gold Room and adding more rewards to the Token Hunter Quest. A lot of new players are doing Gold Room and Token Hunter Quest as a primary source of their money when they are only new in the server. Gold Room and Token Hunter Quest are the most basic ways to make some money in the game and we can help new players even more by enhancing the rewards they can get from these. We can increase the selling price of each gold from the Gold Room from 100k to 1m zeny each. We can also add more useful rewards to the Token Hunter Quest which they can sell at high prices. This will encourage new players to stay in the server and keep farming because the prices of good equipment is not out of their reach anymore.

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IGN: Super Pala - Clown
Title: KOE/WOE improvement 
Short Description INTRO: KOE and WOE are one of the funnier instances in DarkRO, however, KOE can be unsatisfactory (bad prizes) and WOE can be repitative and predictable.
Mechanics

PROS: 

1. (KOE) Encourage the team works 

2. (KOE) Make more attractive the prizes and playing in a guild.

3 (KOE) More versatility to the KOE gameplay

4. (WOE) More variety of castles = more fun .

5. (WOE) Avoid abuse against little guilds and make the end of woe more funny (:rice:)

 

CONS:

1. (KOE) Usually i play KOE at 7:00 AM, i dont know how this affect the gameplay of other KOES.

2. (KOE) I Don't know the tecnical factibility of implement a boost of points.

2 (WOE) Can make troubles with the drops at the end of the month.

 


Rules:

KOE: 

Is one of the things that i more love in DarkRO, so i have three main suggestion for this: one focused in KOE group work, other on rewards system and the last for add variety to the KOE gameplay.

 

First: To avoid solo players who go to farm KOE Points or just kill at the respawn point, i suggest remove all the external buff at the moment of get into KOE map. With this the Guilds should have more variety of jobs (incluying support jobs) and for the solo player will be harder kill or farm points.

Second: Usually people dont play KOE because the prizes are not worth it. For this i propose that the members of the winner guild receive a booster of KOE points (x3 maybe?).with this the people who go to farm points will have an incentive to play with a guild and there is other motive to play to win.

Third: Actually the KOE map have a year old and this turns KOE a little repetitive, so i suggest implement another map and randomize the choice of the map before KOE starts (between new and old).

 

I made a sketch of  a new map (in paint :c)

koemap.png

 

WOE: 

For WOE i have two main suggestion: One focused in the variety of castle and other to make more tasty  the woe ends.

 

First: I’m a player (like other i guess) who only can play WOE 2 or 3 days at the week. Play always the same castles turns  WOE boring  (i miss prontera u_u). So i suggest, like the hat rotation, make monthly rotation of the days of WOE castles. The problem with this maybe is the castle's drops at the end of the month, but the staff can solve this i guess :3.

Second: Lately i see alot of guild use "Emergency Call" near the end of woe to get two castles, this is so logical (and a little obvious)  but a little abusive for the smallest guild i guess. To solve this i propose implementing a delay of 5 minutes at the end of WOE (like KOE, but 5 minutes xd), with this the end of WOE will have more adenaline (i use the call or i save it for later D=? )

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IGN: OmegaHellO
Title: MVP CARDS REVAMP (Part 1)
Short Description INTRO: Too many MVP Cards that increases damage yet support MVP Cards are too seldom.
Mechanics: 
PROS:

·       Balance in Offense and Defensive Play

·       To give update of non-useful MVP Cards for balancing the gameplay

CONS:

·       Balancing the effects should be regarded as well

 

Rules: 

REVAMP MVP CARDS

  • Pharaoh Card
    • Current Effect: Reduce SP Cost by 30% (Headgear)
    • Revamp Effect:
      • Reduce SP Cost by 20%
      • Reduce After Cast Delay by 10%
      • +5% Non-Neutral Reduction
  • Osiris Card
    • Current Effect: Enable Full HP and SP restoration when resurrected. (Accessory)
    • Revamp Effect:
      • +5% HP
      • +3 VIT
      • +5% Neutral Damage Reduction
  • White Lady Card
    • Current Effect: Gives 1% chance to cast Level 5 Sanctuary when being hit. If the player has Sanctuary at LVL.10 already, it will be casted at Lvl.10 instead. (Accessory)
    • RO Original Effect: Increases effectiveness of Healing Skills by 30% when they are cast by the wearer. Increase SP consumption by 15%
    • Revamp Effect:
      • Increase effectiveness of Healing Skills and use of Healing items by 10%
      • +5 DEF
      • +5 MDEF
  • Dracula Card
    • Current Effect: Adds a 10% chance of gaining 5% of the damage inflicted on a target as SP with each attack. (Weapon)
    • Revamp Effect:
      • +10% HP
      • Each refine in weapon gives an additional 1% demi-human reduction. (1 Card per item Limit)
  • Detardeurous Card
    • Current Effect: (Armor)
      • -20MDEF
      • Gains Immunity Against Frozen Status
      • Adds a chance of auto-casting Level 1 Land Protector each time the wearer is magically attacked.
    • Revamp Effect
      • +15 MDEF
      • +50% Immunity to Frozen Status
      • +3%HP per refine of Armor.
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IGN: OmegaHellO
Title: MVP CARDS REVAMP (Part 2)
Short Description INTRO: Too many MVP Cards that increases damage yet support MVP Cards are too seldom.
Mechanics: 
PROS:

·       Balance in Offense and Defensive Play

·       To give update of non-useful MVP Cards for balancing the gameplay

CONS:

·       Balancing the effects should be regarded as well

 

Rules: 

REVAMP MVP CARDS

  • Eddga Card
    • Current Effect: (Footgear)
      • MaxHP -25%
      • Enable effect of endure skill so long as the footgear to which this card is compounded is equipped.
    • Revamp Effect:
      • MaxHP -20%
      • Enable effect of endure skill so long as the footgear to which this card is compounded is equipped. If the player has learned at LVL.10 already, Lvl.10 will remain instead.
      • +5% Demi-Human Reduction
  • Gopinch Card
    • Current Effect: None
    • New Effect: (Headgear)
      • Immune to Sleep and Curse Status
      • +15% Resistance to Fire, Water, Wind, and Earth Property Attacks Neutral, Ghost, Dark, Poison, and Holy Attack
      • -10% Resistance to Neutral, Ghost, Dark, Poison, and Holy Attack
  • Vesper Card
    • Current Effect: (Headgear)
      • Ignores 30% of Boss Monster's Magic Defense Rate when inflicting magic attacks against them.
      • DEX +2
    • Revamp Effect:
      • All Stats +1
      • When used with Red Visor = +5% ATK
      • When used with Aqua Visor = +5% Long Range Damage
      • When used with Blue Visor = +5% MATK
      • When used with Black Visor = +5% Demi-Human Resist
  • Dark Snake Lord Card
    • Current Effect: (Headgear)
      • INT +3
      • Immune to Blind and Curse state
    • Revamp Effect: 
      • INT +3
      • Immune to Blind and Curse state
      • +5 MDEF
  • Mistress Card
    • Current Effect: (Headgear)
      • Nullify the gemstone requirement of certain skills at the cost of increasing SP consumption by 25% when using skills.
    • Revamp Effect: (Additional)
      • +10% Non-Neutral Damage Reduction
      • +Immunity to Curse and Chaos
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Posted (edited)

IGN: Nyxiee (High Wizard character)
Title: Battleground type like event but with World Boss
Short Description INTRO:  For all the players that miss BG this will be good.
Mechanics: 

PROS: Everybody will enjoy it.

CONS: I think it will take time to establish.
Rules: 

> There will be two teams everyday(BG Schedule) that will compose of 42 players or more. Red and Blue. 

> They will fight each other for 5 or 10 minutes via deathmatch and whoever have the highest points wins the round on a specific gvg map.

> The winning team will face Satan Morroc (Make it very strong that can wipe out 1-2 parties) on the same gvg map that both teams fought. But the losing team will be

rewarp to town.

> Token of siegfrid, yggleaf and @warp should be disable on that map, only High Priest(Seldom used on the server) character can be use for resurrecting and buffing other characters for them to kill the MVP.

> If they can kill it all of them will be rewarded a points, badge or item that they can exchange for a specific item needed for crafting new weapons, armors(ie. Diabolus Items.) , BG shop items

or any new items.

> You can also add more materials for crafting new armors and weapons for players to farm it everyday. 

> Since most of the players miss BG and it really makes the server fun and exciting. Why won't we try another option, a BG like event with a twist everyday that everybody will enjoy while they

can earn rewards also. 

 

That would be all. Thank you

 

Edited by gokou12
to add the job of my character
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IGN: Lycisca - Lord Knight
 

Title: Star Wars Cards for the Star Wars Server
 

Short Description INTRO: I think this would be a good way to promote the server, and capitalize on it being within the Star Wars universe. Either we implement custom mobs (e.g. Star Wars mobs) that would drop these cards, or implement a 'Star Wars Card Voucher' which can be given as prizes in some events.
 

Mechanics: Being cards, they should have some viability and use in-game. As with other cards, they are also graded by rarity - some may have normal mob effects, some may have mini-boss effects, while some have MVP boss effects.
 

Rules: Sample Cards (Compound on) [Item Suffix/Prefix]:

Normal Cards:

Jedi Card (Accessory) [Jedi Knight's]

    Str +3
    Max HP +3%
    Max SP -5%
[ Jedi Class ]
    Increases damage of Lightsaber Throw by 10%
 

Jedi Knight Card (Headgear) [of Master]

    Attack +20
    Flee -10
[ + Jedi Card ]
    Additional Str +2
    Additional Attack +5
    Additional max HP +2%

 

Stormtrooper Card (Accessory) [Unstable]

    Ranged Atk +4%
    Hit -20
    Flee -10
[ Gunslinger Class ]
    Ranged Atk +1%

 

Mini-Boss Cards:
Bounty Hunter Card [Mini Boss] (Garment) [Exploit]

    Attack +20, Flee +30
    Perfect dodge -15
    Each 3 refine rate of the garment allows physical attacks to heal 1% of all damage dealt as HP at a 100% chance
[ + Stormtrooper ]
    Ranged attack +3%
    Attack +20
    Flee +10

 

MVP Boss Cards:
Jabba the Hutt Card [MVP] (Footgear) [of Goliath]

    Max HP +30%
    Max SP -25%
    Movement speed -35%
    The wearer takes 5% less damage from all incoming magic
    The wearer takes 10% more incoming physical damage
    Each refine increases movement speed by 1%
    Each 2 refine further decreases damage from all incoming magic by 1%

 

Obi-Wan Kenobi Card [MVP] (Headgear) [of Force]

    All Stats +1
    Enables the use of level 4 Force Element (all Force Element effects are removed once the compounded headgear is unequipped)
    Each headgear refine heals 2 SP every 0.1 seconds
[ + Lightsaber weapon ]
    Increases damage against all elements by 5%
[ Jedi Class ]
    Further increases damage against all elements by 5%

 

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Posted (edited)

IGN: Lycisca - Lord Knight
 

Title: Status Reload
 

Short Description INTRO: This is to make Status Effects relevant again (and to make certain gameplays revolve around them, and not just stack enough Atk / HP)

 

Mechanics: Status effects should be a viable way to control enemies, so that in-game PvP / WoE isn't just a battle of "Who has the most damage" vs "Who can survive the longest". So these revamps would promote other builds (e.g. Snipers with Status Bows, Whitesmiths spamming Hammerfall, Sin X using Venom Dust, etc.), as well as countermeasures against them (Priests using Status Recovery, immunity cards, etc.)
 

Rules:

Stat-Immunity Status Effects:

Bleeding - 3% HP loss per second, disables natural HP/SP Regen (100% immunity at 200 Agi)

Blind - reduce Hit and Flee by 50% (100% immunity at 300 Dex)

Coma - reduce HP to 1 and SP to 0 (100% immunity at 300 Luk)

Silence - inability to use skills (100% immunity at 300 Int)

Stone - Def -50%, armor becomes Earth 1 (100% immunity at 300 Str)

Stun - Flee becomes 0 (100% immunity at 250 Vit)

 

Non Stat-Immunity Status Effects:

Curse - reduces attack and magic attack by 35%, Luk becomes 0, reduces movement speed (immunity only via items)

Freeze - Flee becomes 0, Def and MDef reduced by 50%, armor becomes Water 1 (immunity only via items)

Poison - Def -50%, 2% HP loss per second, disables natural HP/SP Regen disabled (immunity only via certain elemental armors)

Sleep - Flee becomes 0, next incoming hit gets 2x critical rate (immunity only via items)

Edited by Claes
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