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August 31, 2021 - C-3PO's Maintenance Notes

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Attention citizens of the republic!

 

The scheduled maintenance was a success and the server's start sequence was completed without any issues. DarkRO Rebirth is now running at a self-sustained state and you should be able to perform your normal routines immediately after patching your client.

 

 

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Adjusted Dainsleif [3] [3505]

  • Attack 200
  • Weapon Type: One-Handed Sword
  • Weapon Level: 4
  • Str -5
  • Each refine increases Str and Agi by +1 and increases Hit by 3
  • Each 2 refine increases Flee rate by +5
  • If the weapon is refined to +7, increases attack speed by +5 and perfect dodge by +10
  • If the weapon is refined to +9, increases attack by +25
  • [ Knight ]
    • Attack +50
    • Hit +20
    • Bowling Bash damage +3% per refine rate
  • [ Crusader ]
    • Max HP +10%
    • Increases physical damage against Demi-Human targets by 10%
    • Sacrifice damage +2% per refine rate

 

Adjusted Forseti's Axe [3] [1349]

  • Attack 320
  • Weapon Type: Two-Handed Axe
  • Weapon Level: 4
  • Str -5
  • Each refine increases Str and Dex by +1 and decreases damage taken from magic by 5%
  • Each 2 refine increases Aspd by +5
  • If the weapon is refined to +7, increases resistance against ranged attacks and against Demi-Humans by 15%
  • If the weapon is refined to +9, further increases resistance against ranged attacks and against Demi-Humans by 15%
  • [ Blacksmith ]
    • Attack +80
    • Resistance against Demi-Humans +10%
    • Cart Termination damage +4% per refine rate
  • [ Alchemist ]
    • Increases damage against all elements by 10%
    • Resistance against ranged attacks +10%
    • When receiving physical damage, has a 2% chance of auto-casting Pulse Strike. The level of Pulse Strike cast is equal to (refine/2)

 

Adjusted Ridill [3] [13099]

  • Attack 175
  • Weapon Type: Dagger
  • Weapon Level: 4
  • Agi -5
  • Each refine increases Str and Int by +1 and increases attack speed by +1
  • Each 2 refine reduces after-cast delay of all skills by 4%
  • If the weapon is refined to +7, increases physical and magical attack by 10%
  • If the weapon is refined to +9, increases physical and magical damage against Demi-Human, Demon, Dark, and Holy targets by 10%
  • [ Rogue ]
    • Int +5
    • Magical attack +150
    • Each refine further increases magical attack by 10 and by 1%
  • [ Ninja ]
    • Str +5
    • Increases resistance against Demi-Humans by 15%
    • Final Strike damage +3% per refine rate
  • [ + Hrotti ]
    • Increases physical attack by 10%
    • Increases physical damage against Demi-Human, Demon, Dark, and Holy targets by 10%
    • Each 2 refine of Hrotti further increases physical attack by 1%
    • While physically attacking, has a 10% chance of healing 5 + (2 * Hrotti refine)% of the damage dealt as HP

 

Adjusted Angurvadal [3] [13499]

  • Attack 75
  • Weapon Type: One-Handed Sword
  • Weapon Level: 4
  • Int -5
  • Each refine increases Str and Int by +1 and increases max HP by +1%
  • Each 2 refine decreases damage taken from magic by 3%
  • If the weapon is refined to +7, increases physical and magical attack by 175
  • If the weapon is refined to +9, increases physical and magical attack by 10%
  • [ Alchemist ]
    • Further increases magical attack by +10%
    • Further reduces damage taken from magic by 10%
    • When receiving physical or magical damage, has a 3% chance of auto-casting Fire Bolt on the attacker. The level of Fire Bolt cast is equal to (refine/2)
  • [ Crusader ]
    • Max HP +5%
    • Further increases physical attack by +15%
    • Shield Chain damage +10% per refine rate
  • [ + Hrotti ]
    • Int +10
    • Reduces damage taken from Demi-Human monsters by 20%
    • Each refine of Hrotti increases the damage of Soul Breaker by 10%
    • Reduces the after-cast delay of all skills by 5 + (2 * Hrotti refine)%

 

Adjusted Hrotti [4] [13098]

  • Attack 125
  • Weapon Type: Dagger
  • Weapon Level: 4
  • All Stats +1
  • Indestructible
  • If the weapon is refined to +7, All Stats +1
  • If the weapon is refined to +9, All Stats +1, and makes the weapon Unstrippable

 

Adjusted Fang of Jormungandr [3] [13149]

  • Attack: 150
  • Weapon Type: Pistol
  • Weapon Level: 4
  • Dex -5
  • Heals 3% of all damage dealt as HP
  • Each refine increases Dex and Agi by +1 and reduces all Neutral damage taken by +2%
  • Each 2 refine increases ranged damage by 3%
  • If the weapon is refined to +7, reduces damage taken from all sizes by 20%, and heals +1% of all damage dealt as HP
  • If the weapon is refined to +9, increases the damage of Rapid Shower by 40% and Desperado by 20%, and increases damage dealt as HP by 1%
  • While physically attacking, has a 5% chance of auto-casting Rapid Shower of the level learned on the target. This chance increases by +0.3% for each refine rate.
  • While physically attacking, has a 2% chance of auto-casting Fatal Wounds. The level cast is equal to the refine rate.

 

 

Empire Set

+0 Empire Armor [1]

  •     Vit +3
  •     Max HP +5%
  •     Increases HP recovery by 100% → Increases max HP by 45 per base level of the wearer
  •     Each refine increases max HP by 1% and resistance against Fire property damage by 1%
  •     If refined to +7, Vit +1, further increases max HP by 40 per base level of the wearer
  •     If refined to +9, Vit +1, further increases max HP by 40 per base level of the wearer
  • [ + Empire Pauldrons ]
  •     Grants immunity to Poison and reduces incoming ranged damage by 3%

 

+0 Empire Pauldrons [1]

  •     Reduces incoming ranged damage by 7%
  •     Each refine increases resistance against Earth property damage by 1%
  •     Each 2 refine reduces incoming ranged and magic damage by 1%
  •     Each 3 refine increases resistance against Fire, Earth, and Wind property damage by 1%

 

+0 Empire Greaves [1]

  •     Max HP and SP +5%
  •     Each refine increases max HP by +1,000 and increases resistance against Wind property damage by 1%
  •     If refined to +7, max HP and SP +5%
  •     If refined to +9, max HP and SP +5%

 

Empire Necklace [1]

  •     Vit +3, Max HP +4%

 

< Empire Set >

  •     Vit +4
  •     Max HP +50,000
  •     Reduces incoming ranged damage by 5%
  •     Increases HP recovery by 200% → Increases max HP by 75 per base level of the wearer
  •     Increases resistance against Fire, Earth, and Wind property damage by 7%
  •     Increases resistance to the Freeze status by 15%
  •     Each refine of Empire Armor, Pauldrons, and Greaves increases Max HP by 1% and increases resistance to the Freeze status by 2%
  •     Grants immunity to all Knock-back effects

 

Nightsisters Set

+0 Nightsisters Robe [1]

  •     Int +3
  •     Perfect dodge +5
  •     MAtk +25
  •     Each refine increases MAtk by 3 but decreases Atk by 5
  •     Each 2 refine increases Int by +1 and MAtk by 1%
  •     If refined to +7, MAtk +10 and perfect dodge +2
  •     If refined to +9, MAtk +10 and perfect dodge +3
  • [ + Nightsisters Seal ]
  •     Negates the gemstone requirement of skills and reduces incoming Neutral property damage by 3%

 

+0 Nightsisters Cloak [1]

  •     Reduces incoming Neutral property damage by 7%
  •     MAtk +3%
  •     Each refine grants Perfect Dodge +1 and MAtk +3
  •     Each 2 refine reduces incoming Neutral damage by 1%
  •     Each 3 refine increases MAtk by +1%

 

+0 Nightsisters Sandals [1]

  •     MAtk +25
  •     Movement Speed +5%
  •     Each refine increases movement speed by 2%
  •     Each 2 refine reduces after-cast delay of all skills by 1% → Increases magic attack by 5
  •     If refined to +7, MAtk +1% and reduces incoming melee physical damage by 2%
  •     If refined to +9, MAtk +1% and reduces incoming melee physical damage by 3%

 

Nightsisters Seal [1]

  •     Int +3, Magic Attack +10, Magic Attack +3%

 

< Nightsisters Set >

  •     All Stats +2, Int +2
  •     MAtk +5%
  •     Perfect dodge +7
  •     Reduce incoming Neutral damage by 7%
  •     Reduce incoming melee physical damage by 5%
  •     Each refine of Nightsister's Robe, Cloak, and Sandals increases MAtk by +0.5% and reduces all incoming melee physical damage by +0.5%
  •     Reduces after-cast delay of all skills by 20% → Ignores 25% of the target's magic defense
  •     Grants immunity to Silence and Curse

 

 

Clan Fett Set

+0 Clan Fett Suit [1]

  •     Dex +3
  •     Attack +20
  •     Each refine increases attack by +3
  •     Each 3 refine increases Dex by +1
  •     If refined to +7, Ranged Attack +1%, Perfect Dodge +2
  •     If refined to +9, Ranged Attack +1%, Perfect Dodge +3
  • [ + Clann Fett Scarf ]
  •     Grants immunity to Blind and increases Ranged Attack by 3%

 

+0 Clan Fett Scarf [1]

  •     Ranged Attack by 5%
  •     Aspd +3
  •     Each refine increases flee rate by +2
  •     Each 2 refine increases ranged attack by +1%
  •     Each 3 refine increases attack by +10

 

+0 Clan Fett Boots [1]

  •     Perfect Dodge +5
  •     Each refine reduces after-cast delay of all skills by 1%
  •     Each 2 refine increases ranged attack by 1% and movement speed by 3%
  •     If refined to +7, Dex +1, attack +15
  •     If refined to +9, Dex +1, attack +15

 

Clan Fett Glove [1]

  •     Dex +3, Ranged Attack +3%

 

< Clan Fett Set >

  •     Dex +4
  •     Attack +35
  •     Ranged attack +7%
  •     Reduces after-cast delay of all skills by 10%
  •     Reduce all incoming magical damage by 5%
  •     When receiving physical damage, has a 5% chance to gain 30 perfect dodge for 3 seconds
  •     When dealing physical damage, has a 3% chance to gain 15 Dex and 15% ranged attack for 3 seconds
  •     Each refine of Clan Fett Suit, Scarf, and Boots increases Ranged Attack by +0.7% and reduces all incoming magical damage by +0.5%
  •     Grants immunity to Stone

 

 

Death Watch Set

+0 Death Watch Plate [1]

  •     Str +3
  •     Attack +25
  •     Each refine increases hit by 2
  •     Each 2 refine increases Atk by +1%
  •     If refined to +7, Atk +2%, reflects 2% of all incoming magic (includes AoE skills)
  •     If refined to +9, Atk +3%, reflects 3% of all incoming magic (includes AoE skills)
  • [ + Death Watch Boots ]
  •     Grants immunity to Curse
  •     Increases damage against Holy, Shadow, and Ghost property enemies by 5%

 

+0 Death Watch Shoulder [1]

  •     Reduces incoming Holy, Shadow, and Ghost property damage by 10%
  •     Each refine ignores 4% of the target's defense while attacking, increases Attack by 5, and reduces incoming Holy, Ghost, and Dark damage by 1%
  •     Each 2 refine increases damage against Holy, Shadow, and Ghost property enemies by 1%
  •     Each 3 refine increases Atk by +1%

 

+0 Death Watch Boots [1]

  •     Max HP +5%
  •     Each refine increases attack by 2
  •     Each 2 refine increases hit by 3
  •     If refined to +7, increases damage and resistance against Demi-Human by 2%
  •     If refined to +9, increases damage and resistance against Demi-Human by 3%

 

Death Watch Belt [1]

  •     Str +3, Attack +15, Attack +3%

 

< Death Watch Set >

  •     Str +6
  •     Attack +25, Attack +12%
  •     Hit +60
  •     Reflects 3% of all incoming magic (includes AoE skills)
  •     Max HP -35%, increases Max HP by 1% for each refine of Death Watch Plate, Shoulder, and Boots
  •     Each refine of Death Watch Plate, Shoulder, and Boots increases attack by +2, ignores 3% of the target's defense and reflects 0.4% of all incoming magic (includes AoE skills)
  •     Increases damage against Demi-Human by 20%, but increases damage received from Demi-Human by 10%
  •     Grants immunity to Stun and Knock-back effects

 

 

Lothal Rebels Set

+0 Lothal Rebels Robe [1]

  •     Attack +10, Vit -5
  •     Each refine increases critical rate by +1
  •     Each 2 refine increases Attack by +6
  •     If refined to +7, attack +10, critical damage +5%
  •     If refined to +9, attack +10, critical damage +5%
  • [ + Lothal Rebels Manteau ]
  •     Grants immunity to Bleeding and Perfect dodge +5

 

+0 Lothal Rebels Manteau [1]

  •     Perfect dodge +8
  •     Each refine increases attack by +3 and perfect dodge by +2
  •     Each 2 refine increases attack by +5
  •     Each 3 refine increases critical damage by +2%

 

+0 Lothal Rebels Step [1]

  •     Agi +3, Luk +3
  •     Each refine increases flee rate by +3
  •     Each refine increases critical damage by 1%
  •     If refined to +7, increases attack +20, movement speed +7%
  •     If refined to +9, attack +20, movement speed +8%

 

Lothal Rebels Vambrace [1]

  •     Agi +4, critical damage +5%

 

< Lothal Rebels Set >

  •     Agi +8, Luk +7
  •     Attack +45
  •     Critical rate +15
  •     Critical damage +10%
  •     Perfect dodge +12
  •     Movement speed +25%
  •     Flee +2 and critical damage +1% for each refine of Lothal Rebels Robe, Manteau, and Step
    • If worn by Assassin or Padawan classes, doubles the critical damage bonus
  •     While physically attacking, has a 20% chance of gaining 10% of the damage inflicted on an enemy as HP. The healing effect is increased by 1% for each refine of Lothal Rebels Robe, Manteau, and Step
  •     Grants immunity to Sleep and Stun

 

 

Improve Sleipnir [0] (2410)

  • Old:
    •      Maximum HP and Maximum SP + 20%
    •      Movement Speed +25%
    •      MDef +10
    •      SP Recovery +15%
  • New:
    •      Maximum HP and Maximum SP + 20%
    •      Movement Speed +25%
    •      MDef +12
    •      SP Recovery +15%
    •      Heals 1% of the wearer's max HP per second
    •      Heals 2% of the wearer's max SP per second
    •      Increases max HP by 200 per base level (Flat boost of 51,000 HP at base level 255)
    •      Increases max SP by 3 per job level (Flat boost of 300 SP at job level 100)

 

Revamped MVP Card

Mistress Card [4132]

  •      Nullify the Gemstone requirement of spells
  •      Increases SP consumption of skills by 25%
  •      Each refine rate increases MAtk by +5 but increases SP consumption of skills by 5%
  •      Each 2 refine rate increases MAtk by +1% but decreases maximum SP by 10%

 

Eddga Card [4123]

  •      Automatically enables the Endure status
  •      Maximum HP -20%
  •      Each refine increases Maximum HP by 2%
  •      Each 2 refine reduces damage taken from ranged attacks by 1%

 

Samurai Spector Card [4263]

  •      Ignore normal monster's defense when attacking
  •      Increases physical attack by +10 per refine rate
  •      Reduces natural HP recovery by 100% and drain 666 HP every 10 seconds
  •      Drain 10% of the wearer's max HP as the weapon is unequipped
  • [ Priest, Ninja, Super Novice ]
  •      Ignore 30% of normal monster's magic defense when attacking
  •      Increases magical attack by +10 per refine rate
  •      Reduces natural SP recovery by 100%
  •      Drain 10% of the wearer's max SP as the weapon is unequipped

 

Moonlight Flower Card [4131]

  •      Increases movement speed by 25%
  •      Flee rate +3 per refine rate
  •      Perfect dodge +1 per 2 refine rate

 

Osiris Card [4144]

  •      Enable full HP and SP restoration when resurrected
  •      Maximum HP and SP +3%
  • [ Swordsman, Thief, Merchant, Gunslinger, Jedi ]
  •      Further increases Maximum HP +2%
  • [ Acolyte, Archer, Magician, Ninja, Sith ]
  •      Further increases Maximum SP +2%
  • [ + Hardrock Mammoth Card ]
  •      Further increases Maximum HP and SP by +3%

 

Pharaoh Card [4148]

  •      Int +1
  •      Reduce the SP consumption of all skills by 25%
  •      If the Headgear is refined to +7, Int +2, further reduce the SP consumption of all skills by 5%
  •      If the Headgear is refined to +9, Int +2, further reduce the SP consumption of all skills by 5%

 

RSX-0806 Card [4342]

  •      Vit +3. Maximum HP +20%. Further increases Maximum HP by 3% per refine
  •      Wearer cannot be knocked back
  •      If the Armor is refined to +7, Vit +1, resistance against ranged physical attacks +5%
  •      If the Armor is refined to +9, Vit +1, resistance against ranged physical attacks +5%

 

 

MVP Rebalancing

Atroce Card [4425]

  •     Atk +50
  •     Atk +10 per refine rate
  •     Aspd +1 per 2 refine rate
  • [ + Grenade Launcher, Pistol, Rifle, Shotgun, Two-Handed Axe, or Two-Handed Spear ]
  •     Additional Atk +25
  •     Each 2 refine heals 1% of all damage dealt as HP
  • [ + Bow, Gatling Gun, Katar, or Two-Handed Sword ]
  •     Critical rate +15
  •     Each refine increases critical damage by 1%
  •      Card limit of 2

 

Hatii Card [4324]

  •     Maximum HP +25%
  •     When receiving physical damage, has a 50% chance of auto casting Freeze on the attacker
  •     Each refine increases physical and magical damage against Water property targets by 1%
  •     Each 2 refine increases maximum HP by +3%
  • [ + Garm Baby Card ]
  •     Atk and MAtk +10 per refine rate of the weapon
  •     Further increases physical and magical damage against Water property targets by 1% per refine rate of the weapon

 

Stormy Knight Card [4318]

  •     Atk +1% per refine rate of the Weapon
  •     MAtk +1% per 2 refine rate of the Weapon
  •     Add a 2% chance of auto casting Level 2 Storm Gust on the enemy when attacking. If worn by Mage, Acolyte, or Ninja classes, instead casts level 5 Storm Gust
  •     When physically attacking, has a 25% chance of auto casting Freeze on the enemy
  •     When receiving physical damage, has a 10% chance of auto casting Freeze on the attacker

 

Ktullanux Card [4419]

  •     Maximum HP +20%
  •     Increases damage against Fire Property monsters by 50%
  •     When receiving physical damage, has a 5% chance of auto casting level 10 Frost Nova
  •     Increases the damage of Cold Bolt, Frost Diver, Frost Nova, Freezing Spear, and Storm Gust by 5%
  •     Each refine increases maximum HP by +3%
  • [ + Stormy Knight Card ]
  •     Atk +10%
  •     MAtk +5%
  •     Increases the damage of Cold Bolt, Frost Diver, Frost Nova, Freezing Spear, and Storm Gust by 1% per 2 refine rate of the Weapon

 

Phreeoni Card [4121]

  •      Hit +100
  •      Dex +5
  •      Increase damage against all sizes by 5%
  •      Every 20 Dex further increase damage against all sizes by 1%
  • [ Gunslinger Class ]
  •      Further increase damage against all sizes by 5%
  • [ + Phreeoni Card ]
  •      Hit -50

 

Lighthalzen and Thanatos MVP Boss

Boosted Lighthalzen and Thanatos Boss to make them stronger.

Added RESTRICTIONS

  • Enable PK but NOT BYPASSED by "@pk" command
  • Limited to one character per IP on the map
  • Including ein_fild05
  • Level 255/100

 

 

Rotated Headgears

  •  August Bonus Point Headgears
    • More details about rotation @warp prontera 140 180
  • Exclusive Bonus Headgears
    • More details about rotation @warp prontera 140 180
  • KoE
    • More details about rotation @warp prontera 162 267
  • WoE
    • More details about rotation @warp prontera 162 267
  • PVP
    • More details about rotation @warp prt_in 49 138

 

 

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  • Fixed KoE Double Emperium (Can't disband guild during KoE)

 

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Implement Variant Shoes [0] (2423)

  • 3% Drop Rate from Beelzebub in Bloody Branch and in Abbey03  
  • 10% Drop Rate from Beelzebub in Endless Tower
    • Old:
      •      Maximum HP and Maximum SP + 20%
      •      Maximum HP and Maximum SP reduced by 1% per refine rate
      •      Added +1 DEF for every 2 refinement
    • New:
      •      Maximum HP and Maximum SP + 20%
      •      Maximum HP and Maximum SP reduced by 1% per refine rate
      •      Added +1 DEF for every 2 refinement
      •      Each 2 refine increases resistance against all sizes by 1%

 

Added new Upgrade scroll System "Breakthrough"

  • Upgrade of 'Tier 3 (Red Colours)' enchantments to 'Tier 4 Green Colours)'
  • Tier 1 or Tier 2 can't upgrade to Tier 4
  • Location still same with Option scroll
  • 50% success rate to upgrade
  • Upper Headgear options
    • Increase Max HP by 3% 4%
    • Increase Max SP by 3% 4%
    • Decrease skill after-cast delay by 3% 4%
    • Decrease SP cost of skills by 3% 4%
  • Middle Headgear option
    • Increase Max HP by 2500 3200
    • Increase Max SP by 200 260
    • Increase Physical Attack by 15 20
    • Increase Magical Attack by  30 40
  • Armor options
    • Str +3 +4
    • Agi +3 +4
    • Vit +3 +4
    • Int +3 +4
    • Dex +3 +4
    • Luk +3 +4
  • Shield options
    • Reduce incoming damage from Angel monsters by 3% 4%
    • Reduce incoming damage from Brute monsters by 3% 4%
    • Reduce incoming damage from Demi-Human monsters by 3% 4%
    • Reduce incoming damage from Demon monsters by 3% 4%
    • Reduce incoming damage from Dragon monsters by 3% 4%
    • Reduce incoming damage from Fish monsters by 3% 4%
    • Reduce incoming damage from Formless monsters by 3% 4%
    • Reduce incoming damage from Insect monsters by 3% 4%
    • Reduce incoming damage from Plant monsters by 3% 4%
    • Reduce incoming damage from Undead monsters by 3% 4%
  • Garment options
    • Reduce incoming Neutral property damage by 3% 4%
    • Reduce incoming Water property damage by 3% 4%
    • Reduce incoming Earth property damage by 3% 4%
    • Reduce incoming Fire property damage by 3% 4%
    • Reduce incoming Wind property damage by 3% 4%
    • Reduce incoming Poison property damage by 3% 4%
    • Reduce incoming Holy property damage by 3% 4%
    • Reduce incoming Shadow property damage by 3% 4%
    • Reduce incoming Ghost property damage by 3% 4%
    • Reduce incoming Undead property damage by 3% 4%
  • Footgear options
    • Increase physical attack by 3% 4%
    • Increase magical attack by 3% 4%
    • Increase ranged attack by 3% 4%
    • Reduce incoming ranged damage by 3% 4%
  • Accessory option
    • Increase Hit by 15 20
    • Increase Flee by  15 20
    • Increase Crit Rate by 3 4
    • Increase Perfect Dodge by 3 4

 

Added Guild Pack

COMMON PROPERTY ITEMS

  • Lasts for 30 days
  • Cannot be traded
  • Cannot be stored at storage and guild storage
  • Cannot be dropped
  • Cannot be attached via Rodex Mail

 

HEADGEAR

  1. Red Siege Helm
    • Reduce all incoming damage from Demi-Humans by 7%
    • Increase physical damage dealt against Demi-humans by 5%
    • Str +5
    • Cannot be refined
  2. Black Siege Helm
    • Reduce all incoming damage from Demi-Humans by 9%
    • Increase Max HP by 5%
    • Vit +5
    • Cannot be refined
  3. White Siege Helm
    • Reduce all incoming damage from Demi-Humans by 8%
    • Increase magic attack by 5%
    • Int +5
    • Cannot be refined
  4. Green Siege Helm
    • Reduce all incoming damage from Demi-Humans by 7%
    • Increase range damage by 7%
    • Dex +5
    • Cannot be refined
  5. Yellow Siege Helm
    • Reduce all incoming damage from Demi-Humans by 7%
    • Increase critical damage by 8%
    • Luk +5
    • Cannot be refined

 

ARMOR

  1. Siege Healthy Armor [0]
    • Gains 100% resistance against 'Freeze' status
    • Increase Max HP by 75%
    • Decrease demi-human damage taken by 3%
    • Cannot be refined
  2. Siege Spectral Armor [0]
    • Gains 100% resistance against 'Freeze' status
    • Enchant an Armor with 'Ghost' property and disables natural HP Recovery
    • Decrease demi-human damage taken by 3%
    • Cannot be refined

 

SHIELD

  1. Siege Anti-Human Guard [0]
    • Gains 100% resistance against 'Stone Curse' status
    • Decrease demi-human damage taken by 25%
    • Cannot be refined
  2. Siege Spell Resist Buckler [0]
    • Gains 100% resistance against 'Stone Curse' status
    • Decrease demi-human damage taken by 10%
    • Decrease magic damage taken by 50%
    • Cannot be refined

 

GARMENT

  1.  Siege Swift Muffler [0]
    • Perfect dodge +10
    • Reduces incoming Neutral damage taken by 15%
    • Reduces incoming non-Neutral damage taken by 5%
    • Cannot be refined
  2.  Siege Reflective Manteau [0]
    • Reflects 3% of all melee damage taken
    • Reduces incoming non-Neutral damage taken by 10%
    • Reduces incoming Neutral damage taken by 5%
    • Cannot be refined

 

FOOTGEAR

  1.  Siege Swift Shoes [0]
    • Max HP and SP +5%
    • Movement speed +15%
    • Cannot be refined
  2.  Siege Vital Shoes [0]
    • Max HP and SP +12%
    • Decrease demi-human damage taken by 2%
    • Cannot be refined

 

ACCESSORY

  • Str Ring [0]
    • All stats +3
    • Str +2, Attack +1%
  • Int Ring [0]
    • All stats +3
    • Int +2, MAtk +1%
  • Vit Ring [0]
    • All stats +3
    • Vit +2, Max HP +1%
  • Dex Ring [0]
    • All stats +3
    • Dex +2, Ranged attack +2%

 

 

921jXjc.png

 

Dead/Bloody Branch Limiter

  • Summoning of Dead Branch and Bloody branch limit to 20pcs per players.

 

Added Announcement about World Boss

  • Player who last hit the World Boss will be broadcasted.

 

Added new automatic Event

  • Sabong ( for temporary max bet only 10m)

 

 

 

 

It is strongly recommended that you update your DarkRO Rebirth Client often to avoid any errors and inconveniences in-game. Please download the latest client on our Website's Downloads Page.

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Posted (edited)

Update
 

Added new Upgrade scroll System "Breakthrough"

  • Upgrade of 'Tier 3 (Red Colours)' enchantments to 'Tier 4 Green Colours)'
  • Tier 1 or Tier 2 can't upgrade to Tier 4
  • Location still same with Option scroll
  • 50% success rate to upgrade
  • Failed or success item req will disappear

    NOTICE/DISCLAIMER: For equipment that will be enchanted to Tier 4, you will need to have a duplicate item of the equipment as it is required for the breakthrough option.

    E.g. Your Valkyrie Shoes with max option + x1 Extra Valkyrie Shoes, should be in your inventory . (The extra Valkyrie Shoes will be consumed along with the other materials.)

    If there is no extra equipment in your inventory, the NPC will consume the equipment to be enhanced. Therefore, loosing it


 

Edited by Cymenet

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